Drawing and video games have always been part of my life. That passion naturally became a career, leading me from creating game art to designing gameplay animation and, over time, contributing to production workflows and team collaboration.
Today, with 15+ years of experience, I enjoy working at the intersection of gameplay animation, technology and production. I particularly enjoy collaborating with Designers, Engineers, Tech Artists and Producers to turn ideas into polished player experiences.
I am currently expanding my expertise through Product Owner training, professional English development and Unity implementation, preparing for broader responsibilities in game production.
Over the years, my role has naturally evolved beyond animation, but my motivation has always remained the same: creating better games with talented people.
Linkedin : https://www.linkedin.com/in/claire-michel-d-annoville-29bb3718/
Preparing the next step of my career through Agile training, English improvement, Unity implementation and production-focused learning.
• Completing a Product Owner certification focused on Agile project management.
• Improving my professional English (B1 → B2).
• Expanding my Unity implementation skills with personal 2D Project
• Refining my portfolio and personal brand.
• Exploring AI-assisted workflows to improve creative and production efficiency.
This period allows me to strengthen both my technical and collaborative skills while preparing for my next opportunity in gameplay animation or production.
Project : All in Hole! (Mobile game)
• Led gameplay animation for a mobile game project.
• Collaborated with multidisciplinary teams throughout production.
• Contributed to animation quality, workflows and production organization.
Project: Unannounced AAA Game (12-month assignment)
• 12-month assignment to deepen my understanding of AAA production.
• Learned 3D character rigging using 3ds Max, Maya and Ubisoft's proprietary tools.
• Collaborated with Technical Artists, Engineers and Production on a large-scale AAA project.
• Contributed to Agile production through documentation, Miro boards and cross-team coordination.
• Participated in Scrum ceremonies, production tracking and technical problem solving.
• Strengthened my understanding of AAA production pipelines and multidisciplinary collaboration.
Project : Just Dance 2023 Edition
• Created gameplay animations for characters, gameplay feedback, UI and visual effects.
• Designed animation concepts and prototypes to improve gameplay readability and player experience.
• Collaborated daily with Designers, Engineers and Artists to deliver production-ready assets.
• Helped establish artistic and technical workflows across multidisciplinary teams.
• Coordinated production with internal teams and external partners.
• Contributed to the visual quality and gameplay consistency of the project.
Projects: Ralph Lauren, Wimbledon, Deliveroo, Ubisoft and other branded experiences
• Led the visual direction of branded interactive experiences.
• Acted as the main artistic advisor to the CEO, Producer and Developers.
• Designed environments, characters, costumes and animations from concept to final delivery.
• Collaborated directly with clients to turn creative ideas into polished products.
• Integrated and optimized assets with Developers for production.
• Delivered 10+ projects under tight production deadlines.
Project : Sorcery School (Mobile Game)
• Prototyped gameplay animation systems during pre-production.
• Collaborated daily with Engineers in Unity.
• Created production templates and technical documentation.
• Improved collaboration between Art and Engineering.
• Mentored new animators and an FX Artist.
• Designed gameplay creatures, attacks, FX and FTUE.